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float | xd = 0 |
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float | x_mn = std::numeric_limits<float>::max() |
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float | x_mx = std::numeric_limits<float>::min() |
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float | yd = 0 |
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float | y_mn = std::numeric_limits<float>::max() |
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float | y_mx = std::numeric_limits<float>::min() |
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float | zd = 0 |
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float | z_mn = std::numeric_limits<float>::max() |
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float | z_mx = std::numeric_limits<float>::min() |
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Definition at line 335 of file mesher.cc.
◆ update()
void BBoxDef::update |
( |
Point |
p | ) |
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◆ x_mn
float BBoxDef::x_mn = std::numeric_limits<float>::max() |
◆ x_mx
float BBoxDef::x_mx = std::numeric_limits<float>::min() |
◆ xd
◆ y_mn
float BBoxDef::y_mn = std::numeric_limits<float>::max() |
◆ y_mx
float BBoxDef::y_mx = std::numeric_limits<float>::min() |
◆ yd
◆ z_mn
float BBoxDef::z_mn = std::numeric_limits<float>::max() |
◆ z_mx
float BBoxDef::z_mx = std::numeric_limits<float>::min() |
◆ zd
The documentation for this class was generated from the following file: