|
| float | xd = 0 |
| |
| float | x_mn = std::numeric_limits<float>::max() |
| |
| float | x_mx = std::numeric_limits<float>::min() |
| |
| float | yd = 0 |
| |
| float | y_mn = std::numeric_limits<float>::max() |
| |
| float | y_mx = std::numeric_limits<float>::min() |
| |
| float | zd = 0 |
| |
| float | z_mn = std::numeric_limits<float>::max() |
| |
| float | z_mx = std::numeric_limits<float>::min() |
| |
Definition at line 335 of file mesher.cc.
◆ update()
| void BBoxDef::update |
( |
Point |
p | ) |
|
◆ x_mn
| float BBoxDef::x_mn = std::numeric_limits<float>::max() |
◆ x_mx
| float BBoxDef::x_mx = std::numeric_limits<float>::min() |
◆ xd
◆ y_mn
| float BBoxDef::y_mn = std::numeric_limits<float>::max() |
◆ y_mx
| float BBoxDef::y_mx = std::numeric_limits<float>::min() |
◆ yd
◆ z_mn
| float BBoxDef::z_mn = std::numeric_limits<float>::max() |
◆ z_mx
| float BBoxDef::z_mx = std::numeric_limits<float>::min() |
◆ zd
The documentation for this class was generated from the following file: